'Works/Reference'에 해당되는 글 25건
- [REF] Sudden attack on British soldiers in Afghanistan 2010/01/27
- [CG] Exeter Shot -- Making Of 2010/01/15
- [CG] A picture, Nicolas Crombez 2010/01/15
- [3D] Demoreel Soroosh Ghaffarian 2010 2010/01/15
- [3D] Maya Test: Driving Fluid Buoyancy and Swirl with Textures 2009/12/02
- [3D] Proof of Concept for Bricks of Cash Falling 2009/12/02
- [3D] Demonstration of a Colored Smoke Bomb Effect 2009/12/02
- [3D] Fireball in Hand 2009/12/02
- 티베트 숨췔링 사원 근처의 민가 2009/11/29
- fxguidetv #071 2009/11/24
Exeter Shot -- Making Of from Alex Roman on Vimeo.
Brief making of showing some process from modelling to final composition and color grading.
http://www.thirdseventh.com/
http://forums.cgsociety.org/showthread.php?t=839673&textlink&utm_source=newsletter&utm_medium=hot%2Bthreads&utm_term=839673&utm_content=textlink&utm_campaign=20100111

It is a amazing work of Nicolas Crombez.
http://forums.cgsociety.org/showthread.php?s=&threadid=841909&utm_medium=plugblock&utm_source=cgtalk
http://www.deuterror.org/dtr.html
Demoreel Soroosh Ghaffarian 2010 from Soroosh Ghaffarian on Vimeo.
My name is Soroosh Ghaffarian and I'm 3d artist. My tools of choice is Autodesk maya, Mental ray, Zbrush and Photoshop. This is my 2010 demo reel. Contains : modeling ,Lighting and rendering. all done by me. ( you can Download Unknown version HD720 Res )
[3D] Maya Test: Driving Fluid Buoyancy and Swirl with Textures
from Works/Reference 2009/12/02 18:06Maya Test: Driving Fluid Buoyancy and Swirl with Textures from WhileRomeBurns on Vimeo.
This is a test done in Maya of a volume noise texture (space-time) plugged into a fluid node's Buoyancy and Swirl attributes. I don't see this done very often in example scenes, so I thought I would start exploring the possibilities. After all, they let you drive almost everything!
Fluid res is 128x160x128 with High Detail Solve on all grids and Sim Rate Scale set to 2. Grids are Velocity and Density. There are no turbulence fields and Turbulence is off for the internal force on the fluid node. All the rolling in the smoke is a result of high Buoyancy and Swirl. For stability, I oversampled with a rate of 0.25 on the cache. It gets a bit funky when the fluid fades.
Proof of Concept for Bricks of Cash Falling from WhileRomeBurns on Vimeo.
Just a quick proof of concept for this thread using nCloth:
http://forums.cgsociety.org/showthread.php?f=86&t=806868
Demonstration of a Colored Smoke Bomb Effect from WhileRomeBurns on Vimeo.
Done with Maya fluids in 2009. Fluid was sampled 24 fps with 2 steps per frame (48 fps really) and had a resolution of 5.6 million voxels.
Scene file in this thread:
http://forums.cgsociety.org/showthread.php?f=86&t=817273
Reference:
http://i410.photobucket.com/albums/pp186/ruchitinfushion/Smoke_bomb5.jpg?t=1255943262
-shawn
Fireball in Hand from WhileRomeBurns on Vimeo.
Quick test of this effect: http://forums.cgsociety.org/showthread.php?f=86&t=788897
I noticed it doesn't always play smoothly on vimeo which is a problem for such a short clip, but you can download the 1280x720 quicktime and it will probably play fine.
Something similar was done with a blue flame in Maya for Kung Foo Panda, but I can't find the video or remember the artist that created the effect. http://shawnlipowski.com/reference/KFP014_1280.jpg
fxguidetv #071 from Daehwan Jang on Vimeo.
Nov 11, 2009 - Shervin Shoghian, compositing supervisor at Image Engine, shows off some cool Nuke 3D techniques developed for their work on "District 9".



